Recently, I write an article on Medium geared towards designers of task management “apps” ranging from those who support the use of memory, to paper, to task management apps, to calendars to auto-schedulers. In the article, I shared the following graphic that shows the progression that users make as they
progress from the use of one skill level to the next. As you may recall, the idea that different tools are needed for different task volumes is a key research finding here at 2Time Labs.
In this article, I use two different tools to analyze this progress, explaining that a transformation actually takes place (or is struggling to emerge.) It happens when the user is able to experience their task management as a game.
Unfortunately, their game-play is thwarted by several factors. One is that they are unaware of this journey and a second is that many task management software designers are also blind to the whole picture.
This means that people aren’t engaged. Their apps are dull, even though the contents are vital to their everyday lives.
Imagine storing your most precious worldly items in a dull, nondescript warehouse.
Check out the article here: What Task Management App Developers Can Do to Catch Up with Pokemon Go.